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Kubb
~ Game of Tru Folk Everywhere! ~

"Kubb" is an addictive Scandinavian lawn game that dates, as far as we can tell, to about the 10th century in Sweden or Gotland. The name Kubbspel roughly translates "chopping block game" or "fire log game." It remains a popular outdoor pastime with international tournaments and clubs across Europe and North America. It is a unique game, but can be loosely described as a cross between horse shoes and bocci.
In play, two opposing teams throw Kastpinnar (batons) at wooden targets called Kubbar trying to knock them over while avoiding hitting the Kung ("King") in the center of the field. There are several variations on the rules, but the basic game is quite simple.
Kubb Pieces:
The game pieces are made of wood, preferably something solid like ash. Here are the basic dimensions:
1 Kung - approx. 10 x 10 cm2 (4") and 25 - 30 cm's height (about 12").
10 Kubbar - approx. 7 x 7 cm2 and 15 cm's height (about 6") .
6 Kastpinnar - usually round, 25-45 mm in diameter and 30-40 cm's in length (about 15 ¾").
4 Hornpinnar (corner stakes) - 2 x 2 x 30 cm
Theoretically, the pieces can be colored or carved. However, if you carve them, make sure all pieces still end up weighing the same as their mates.
Kubb Field Setup:

1. Kung; 2. Kubbar; 3. Kastpinnar; 4. Hornpinnar; 5. Baseline
Set the field markers in a rectangular shape to create a field anywhere from 7 to 15 feet wide by 15 to 30 feet long. 5 Kubbar (2) are placed on each team's baseline as shown above. And lastly, the Kung (1) is placed in the middle of the field. Teams may be 1 - 6 persons.
Basic Kubb Rules:
To determine who throws first, one player from each team throws a Kastpinne from their baseline at the Kung. The Kastpinne that lands closest to the Kung without knocking it over wins the toss.
To start play, Team One throws their 6 Kastpinnar at the opposing team's Kubbar from behind its own baseline, trying to knock down as many as possible.
When Team One has completed this turn, Team Two tosses any Kubbar that were knocked down by Team One back over into Team One's half of the playing field. The tossed Kubbar are stood up again wherever they land and become "Field Kubbar."
In the event that a tossed Kubb hits another field Kubb already in the field, it and any others hit are stacked one on top of the other at the point where the first Kubb hit the rest.
If any Kubb thus thrown lands outside Team One's side or completely outside the field of play, the thrower gets a second chance to try again. However, if he still can?t seem to get it into "the zone," Team One may place the Kubb wherever they like on their own side, suitably behind the Kung, so long as it is one Kastpinne's length away from the Kung.
Now it is Team Two's turn to attack. They must first aim at the field Kubbar on Team One's side of the field.
Only after all the field Kubbar have been hit and removed may the throwing team try to hit any of the five baseline Kubbar.
If a Kubb on the baseline is knocked down before a field Kubb, it is set up again. No penalty is incurred.
If, during their turn, a team does not manage to knock down all the field Kubbar on the opposing side, the opposing team has the option, during their next attack, of throwing from an imaginary line drawn through the field Kubb furthest in front of their baseline.
Play continues in this manner with each side taking turns throwing the 6 Kastpinnar until one team has knocked over all the opponents' Kubbar.
Once a team succeeds in knocking down all their opponents' Kubbar, they must finally knock down the King. When this happens the game is over. Throwing at the Kung must be done from the baseline.
If a team knocks down the Kung, either with a Kastpinne, or a thrown Kubb or a deflected field Kubb, before they have toppled all of the opponents' Kubbar, they forfeit the game.
If, during the end game round, only one of the loosing side's Kubbar is still standing, the winning team may not use their last Kastpinne to knock it over. Instead, the turn goes over to the other team.
REMEMBER: The Kastpinnar must be held at one end, not in the middle. It may only be thrown under-arm and forward. No "helicopter" throws.
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